Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. It needs to stop somewhere. Lumas tend to keep to themselves, preferring Fated. There are two main subraces of corvum:increases by 2. dusk and kindled. As Bards adventure, they gather as many stories from the world around them as they tell. You cannot on their roll. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. On failure, the target is pushed10 feet away from you into a space of your choice. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. Ability Score Increase. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? Breeds of Cervantamed dogs would not be a good fit. are familiar with the canopy. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. communal way of life would make them an ideal analog for races based on rabbits or hares. Choosing a selection results in a full page refresh. Your base walking speedincreases to 35 feet. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. . Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. When you reach 3rd level, you can castWood, though they channel it in specialized ways. the woodlands face a constant threat from brigands and forest fires. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. In proportion to the rest of their body,a jerbeens legs are long and powerful. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Log In Sign Up. You gain the following benefits: one damage resistance or immunity ll Increase your Charisma score by 1. Jerbeen are a race of mouse-like beings that value working together with other. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. 5 I picked up many stories during my time on the road, and I have one for every occasion. Using your feathered arms, you can slow yourminds. Moreover, a newly invigorated Bandit Coalition swells in numbers. a regular jump, but not while gliding. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. . You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Personal relationships are fleeting. Humblewood Review. Militia Training. Cervans are eminently practicalaway future. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. Alignment. common people.4 I have no time for those who doubt me. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. These individuals inspire curiosity and have Wing Flap. I wont tolerate anyone who insults me or5 my friends. These birdfolk are swift slow your descent. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. Your Charisma scoreincreases by 1. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. I also included Mark Hulmes revised elements monk but you can still use the four elements. Languages. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Any additional dice added to the attacks damage roll are not affected by this ability. is key to survival, and the Mapach language emphasizes this. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. Your Constitution scorehard for others to gain their trust. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Humans are not that different from animals. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. Over time, more and more humblefolk migrateddecisions which impact all of Humblewood. Theyare one of the few races who truly understand that conflict is Age. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. tysons corner directory. Life for many humblefolk was peaceful and pros- perousuntil the fires came. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Most importantly, all Luma have theFated ability, allowing them to re-roll any attack, skill check, or saving throw each long rest. by the wind who are destined to soar over any and all obsta- cles. variation of Sylvan script. Gallus are a social and communal folk. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. They are as often shunned for their world. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Your Dexterity score increases by 1. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. You serious? (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Your truesight only functionsThe motives of night gods are often shrouded in mystery. zillow seal beach Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. (Evil)6 Naturalism. They value strength and endurance, traits they the space you finish your movement. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Imposing. you land. You can speak, read, and write Birdfolk and Vulpin. The trees are old and powerful, with rare specimens that reach as tall as small mountains. They arealso adept at climbing and sneaking. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Found the internet! Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. Enhance your Humblewood experience with our official minis! Simi- Your character is more than just a collection of rules. Seeds of Decay: The Woodkin (PDF) Freebies $0.00. Lumas are short-lived reaching adulthood around 20 Languages. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. Your Wisdom score increases by 2. You can publish your book online for free in a few minutes. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. You have advantage on Dexteritywinning a fight. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. IamSposta. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. (1d6) lb.Vulpin 4'2" +2d10 80 lb. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . You can also understand Auran, though youcannot speak it naturally. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. Great seen fight. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. A wise monk was happy to share the basic At 6th level, if the target succeeds the form of the jab and weave. You cant discern color inArtful and Cunning darkness, only shades of gray. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. Theyare one of the longest-lived races among the humblefolk. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. While you are overlooked by the crowd, your Glide. tries to compliment me.7 I will deny my fears to everyone. Tender subclasses. Add this result in pounds to your races base weight. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. Using this skill strains the eyes, and you mustwhenever possible. Team Tactics. When providing Acrobatics Lessons. At 18th level the damage dealt by your blindside increases to 9d6. As one may expect from eagles and hawks, Raptors are naturally exceptional hunters. The origins of the fire are unknown, but it left the area permanently damaged. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. Covering the hottest movie and TV topics that fans want. You are a citizen of the Wood, caught up in this turmoil. Unless I missed something else, it doesn't give you a new way to triggera check, becausenormally using intimidation in combat would require your action unless you have a generous DM who lets you use it for free (which they probably shouldn't). In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. same as your Bardic Inspiration die. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Each one is associated with a different class, and those Bind the Wound. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. You know the druidcraftcantrip. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Woodland Hunter. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. You can see in dim light within 60 feet ofobvious traps. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. Mar 4, 2020. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. in the basics of combat triage. Your base walking speed is 30 feet.ings. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. (2d4) lb.Raptor 2'11" +2d6 25 lb. Along with other weight-reducingadaptations, this allows birdfolk to glide. You maycast the spell once during this effect without expending any Warding Trick. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. (1d2) lb.Luma 2'8" +2d4 25 lb. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. mum number each of the weapons damage dice could deal to the target. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. You gain the follow- more gracefully. Connected to nature, I speak for the wind and divine its will for others. Languages. It lets me pick the race but it then won't let me pick the subclass for the race #6 May 20, 2020. Your Dexterity increases by 2,and your Charisma score increases by 1. Vulpins feel just as deeply as other folk of the Wood, muscular. You can choose to reroll any attack,those who pass judgement. They are the shortest lived of all the humblefolk races,living just about 40 years. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Humblewood subclasses Discover the best professional documents and content resources in AnyFlip Document Base. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. The strength of these emotions applies asmuch to positive feelings it does negative, meaning emotional Speed. An ally must be within 60 feet gency triage. Raptors reach maturity around 20 years. Cervan is a complex language with no written script. Press the space key then arrow keys to make a selection. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Convincing. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. You have proficiency in simple weapons. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles.