Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Collect, then dump in the bin next to the fish shop: Pam's house didn't properly patch on the world map. Added new egg locations that rotate every year for the egg festival. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. It must be spring or summer. Added an extra condition to Shane's seven heart event. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). The number of [Monster] in the local caves have made mining dangerous for other people, not me! Fixed a bug where players could walk through the desert pillars. Most of these messages are present in the Jenkins' Residence. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. Bundles will require more resources, and in some cases, different resources. Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit. Changed Grandpa's Farm bus stop warps. Note that this will reset any configurations. There could be valuable minerals inside, but. Fixed an issue where Robin's AC unit wasn't animated during summer. Others will arrive on random days between years 1 and 4. --------------------------------------------------------------------------------------------------------------------------. Fixed a bug where players couldn't purchase the ??? Fixed an issue where some players couldn't enter the adventurer guild. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Fixed a couple glitched tiles on IF2R and on various maps. Grampleton Fields is the largest map to date and is farmable (optional). Changed a schedule of Morris that had him walking close to penny at night. Reduced the idle/awkward pauses. 18. r/StardewValley. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. Added new end game weapons, purchased from new vendors. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. Fixed an issue where Andy was in the same spot as Kent at the saloon. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Fixed an issue where farmhands would crash during community center warp events. Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Removed all yellow brick tiles in front of Robin's house. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Lewis' schedule on Thursdays has been changed. This has no effect if players already have it installed. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Made small corrections to Claire's theater portraits. on Grandpa's Farm, making it easier to start the questline. Monsters deal increased damage and some have received a small HP buff. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Added two new warps at ??? Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. Claire will now return home at 9:10pm from her movie theater shift when married to the player. It'll be remastered as a 2 heart event in the future. Fixed the Oasis warp. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. During winter on Mondays, she will spend most of her day in her shed. Buffed forage spawns in the secret woods and western cindersap forest. Please consider supporting me! (This large and substantial content update fills you with determination). NPCs who attend have something unique to say every season, including marriage dialogue!
Alex - Stardew Valley Wiki Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Fixed an issue where Sophia's 14 heart event had a script error. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Added a new monster to the Crimson Badlands. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. It will allow you to quickly return to any elevator doors you've discovered. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. It won't be easy. Replaced the wizard cosplayer in Sophia's 14 heart event. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Players can use their scythe/sword to remove glitched grass. Changed the lighting in the desert railway. Added Sophia's grange display to the SDV fair. Fixed a graphical glitch with Dustys doghouse for recolor mods. Content Pack code based on ParadigmNomad's work for Seasonal Villager Outfits. About this mod. Fixed an issue where Lewis clipped into a stool in the museum. Decreased Rusty Blade sale price (1000g > 500g).
Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Default setting is "true". Artifacts - Stardew Valley Wiki Artifacts Contents 1 Acquisition 2 Use 2.1 Donation 3 Artifacts 4 References 5 History For an index to the completed artifacts collection, see Collections#Artifacts. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. This means more NPCs will now accept it as a gift! Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). *Lucikiel is a hidden character in the mobile game, King's Raid. Ship 100,000g worth of freshly cooked items. Fixed an issue where forage spawned in an out of bound area on IF2R. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Rebalanced prices and many items now have functional stock limits. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. The SBV header image has also been edited to reflect this. Player responses are now direct and reduced in size to match vanilla questions. It replaces corrupt serpents in the iridium quarry. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Added compatibility for the More Fish mod. Added an NPC guide to the optional download. Huge thanks to the Stardew Valley developers! Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. Also fixes an issue where bushes were "stacked" on top of each other. SVE objects are added as completion requirements. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Added back the "blanket" to the Egg Festival plaza. Adjusted the artifact spawn rates at Blue Moon Vineyard. Added compatibility patches for several other mods. For unknown reasons, the local population of [Fish] has grown to an unsustainable level. Changed Olivia's residence to "The Jenkins' Residence". Sophia now shows more affection to players in her 10 heart event. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Victor now plays arcade games in the saloon on Fridays. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). Stardew Valley Expanded by FlashShifter. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. Decreased Void Shard sale price (15000g > 10000g). Fixed an issue where players could clip into Leah's wind turbine in her backyard. Improved animations and pacing in many events. Several forage locations, such as the Lost Woods, have been fixed and work now. A, There's an old mine shaft in the mountains north of town. King Salmon are now slightly easier to catch and have received a slight spawn rate increase.
Wiki | Fandom Huge thanks to the Nexus Mods admins! They cannot be sold. Category: Disambiguation Pages. We currently have 1,574 articles about the country-life RPG developed by ConcernedApe. Stardew Valley Expanded ConcernedApe . Re-enabled crop growth cycles for crops in Pelican Town. Buffed dagger damage and critical hit rate. She will now visit her garden and the community garden. Increased max stamina gained from consuming sport drinks (35 > 50). SMAPI no longer spams the log stating update keys are missing from SVE. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Crafting most objects require different resources and more of them. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Some produce unique items. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. Makes the greenhouse slightly larger with designated fruit tree spots. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Fixed a missing Lewis portrait in a Morris event. Fixed typos in locational messages and dialogue. (Framework Mod) Allows Json Assets to function correctly. Animal products, artisan goods, crops, and forage sell for 20% less. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Marlon's shop will now be closed on Community Day. Rasmodius has received a new event, taking place in his tower. Nerfed the IF2R quarry ore, gem, and geode spawn rates. 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. The greenhouse on IF2R is no longer enterable until the player has repaired it. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Fixed a bug where SVE fish didnt produce anything. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Adjusted the prices of several items in several shops. Fixed an issue where Martin's 8 heart event froze the game. Players no longer receive the rusty key from Gunther. Added SVE characters to the 'main' festival events. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Community Founders: Write a good and paragraph-length description for your welcome section about your topic. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Adjusted Gunther's reward to players for donating 60 artifacts. Slightly redesigned the interiors of Leah's house, the saloon, and Marnie's Ranch (walls and back layer only). Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Added 140 location messages to vanilla interior maps. Bug Meat(100) Fixed an issue where Morris' 8 heart event bugged out and looped. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Added more SVE locations to the CJB Cheats warp menu. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. -Stardew Valley Expanded- Date uploaded 16 Dec 2022, 10:28PM File size 359.7MB Unique DLs 267.6k Total DLs 379.1k Version 1.14.18 PC Install Guide Mobile is currently incompatible until SMAPI and frameworks are updated for Stardew Valley 1.5 Mod manager download Manual download Preview file contents Grandpa's Farm Date uploaded 24 Sep 2022, 9:12PM A dozen leeks should do the trick they're his favorite. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Fixed an issue where the player would get stuck during Harvey's five heart event. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Redesigned the Pelican Town memorial and fountain. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Players won't be placed in the path of the signpost. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Added Morris to the Winter Star festival. 's Room. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. 09-23-2020: Swapped Olivia's 6 and 8 heart events. Players must now be level 5 fishing to encounter the starfish and puppyfish. Fixed an issue where Victor got glitched during his Joja takeover schedule. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Caroline's schedule has been changed. Added additional installation instructions in the ReadMe when updating SVE. Krobus events can no longer be triggered on Fridays. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Balanced all forage locations. All rights reserved. Fixed an issue where players couldn't access Willy's barrel. Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Youve inherited your grandfathers old farm plot in Stardew Valley. Shearwater Bridge's design has been changed to a large stone bridge. Gathering counter works with Crab Pots and Garbage Cans. Fixed typos in Penny's seven heart event. Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end). jadefyrexiii 4 mo. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Fixed an issue where players couldn't get secret notes #17, #18 and #20. Added 5 fish, all caught at Ginger Island. 10-20-2020: Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Fixed an issue where windows in Grandpa's Shed didn't emit light. Fixed an issue where entering the summit map on a horse glitched the scenery. George no longer hangs out behind his trash can during summer (in front of house now). Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Resampled many measures in the "Camilla's Tower" soundtrack. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Fixed an issue where Victor was facing the wrong way in a couple festivals. It wont be easy. Added seven new fish found at shearwater bridge, ocean, and ???. -M. Rasmodius. This adds context for the players unaware of the 'Rusty Key' change in SVE. Edited dialogue patterns and the wording of many events for SDV vanilla characters. Redesigned the south west portion of Grandpa's Farm. Added better SVE spouse room compatibility for the Free Love mod. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Fixed the ambient sound effects in Morris' event when it was raining. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. It won't be easy. Updated the display images on the mod page. Intervention events weren't correctly patched. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Fixed an issue where the Summit had different weather. Grampleton Fields has been removed and added to an optional download. (Framework Mod) This is what most of the mod is written for. Every day the bulletin board outside Pierre's General Store may have a randomly generated Help Wanted quest that can be completed in exchange for money and sometimes increased friendship with the quest giver. I can't wait to share it with all of you!). Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Contents Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. -Andy and Susan clipped into farmhands when attending player weddings. Grammar and style checked location strings and spouse perfection dialogue. Fixed an issue where the farm computer didn't detect objects outside the farm. for the Joja route. Victor no longer confronts the player if they're dating Olivia when dating him. Do Not Sell or Share My Personal Information. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1.